Compose a 1250 words assignment on instructional design models. Needs to be plagiarism free! Instructional designs are formed through the processes of teaching and adult learning theories. In addition, they might take place either in teacher-led, students or community settings. Thus, the final outcomes of these instructions can be directly measured scientifically or observed in society.
Instructional Design Models, on the other hand, are basically the frameworks which use Instructional Design Systems to visualize problems, break them down into simpler discrete forms and manageable units. Moreover, models provide their users with a way of comprehending complex societal problems and thus enable the designers to negotiate their tasks of designing with the semblance of a conscious understanding of the problem to be solved. Thus, an appropriate model can easily be judged from how it mediates the general intentions of the designer, how effective it can be on a given workload and its flexibility in shifting focus with the locus of the problem (Information Resource Management Association, 2011). Therefore, the value of any Instructional Design Model is solely determined in the context it is being used. Example of instructional design models includes the ADDIE Model, Gagne’s Model, Merrill’s Instruction Principle, Dick and Carey’s Model, Kemp’s Model, Kirkpatrick’s Training Evaluation and The Blooms Taxonomy.
This paper is going to discuss a number of instructional design models. ADDIE Model, Gagne’s Model and The Blooms Taxonomy, the relationship between these models, similarities and differences in the models, program evaluation and how instructional design models ensure diversity in cultures in the society.
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This is a traditionally used model. Thus, it forms the core of instructional designs which are basically used by training developers and instructional designers. This model has several adaptations which can be presented in its five phases which represent a flexible and a dynamic guideline for the construction of effective learning and teaching tools.