Hello, I am looking for someone to write an article on Exploring the use of space. It needs to be at least 1000 words. Students eventually end up in places that speak to their inner preferences and the areas that reflect the most amount of qualities subconsciously desired. The fitness obsession that has gripped America for the past several years appears not to have passed up Humber College Institute of Technology and Advanced Learning because at Humber, the gymnasium currently appears to represent a larger slice of students’ needs, judging by attendance, rather than the gamesroom, which may have been a more popular choice in the past.
In the gamesroom, arcade machines play sentry along the walls, offering students dozens of different choices ranging from pinball to the latest combat tournament. Though there is limited seating, the room is designed for standing and moving about and boasts modern features and a large, bright, well-lit space for students to socialize in. Those who patronize the gamesroom do so to relax and socialize in the casual atmosphere. The pressure is off here, and students of all sorts pay a small fee to use the pool tables and arcade games to unwind from their studies and de-stress from life. The every-day gender of the room tends to lean toward the male side of the scale, probably because video games and billiards are more of engaging activities for males rather than females. Thus, the course representation has more of a limited focus around the subjects that men tend to study, such as science or math.